![]() One hand clapping isn’t a one trick pony either, as voice control is used in a variety of ways and different levels/worlds have their own themes to them as well. And yes, because of this, you’ll need a microphone, and although the game supports a Singstar mic you’re probably better off with a headset as you’ll need your hands to hold the controller. Using your own voice, you can trigger elements in the game world by humming or singing at the right pitch, sustaining the note long enough or switching up between different notes in quick succession. ![]() It doesn’t take long for the game to introduce its main gameplay mechanics though – voice control. To anyone watching, One Hand Clapping will look like a fairly ordinary 2D indie platformer with colorful visuals and a cute cartoon-like main character. It also made us curious and eager to play the full game when it launched, which we got to do on a PlayStation 4. This isn’t the first time we’re covering One Hand Clapping though, as we noticed its unique concept earlier this year and followed up with a developer interview in which we dove into some of the design ideas and gameplay mechanics for the game. Time for a closer look at the game, which is being published by HandyGames. Between the cute art style, integration of music into the level design, and the vocal controls, One Hand Clapping makes for a very interesting experience.Bad Dream Games’ One Hand Clapping was just released for all major systems, and features one of the most innovative control mechanics we’ve seen this year. The controls are solid, although I did have to adjust the vocal range and sensitivity as my voice is on the low end and the game had difficulty detecting it. Overall, One Hand Clapping is an unique take on a platformer. It made me more interested in being able to sing but that’ll be for another time. Playing this game made me feel super self conscious but as time went on I found myself enjoying the game and caring less about how I sounded. In fact, I’d say I’m pretty awful at singing. I have to be honest here, I am not the greatest singer in the world. Style aside, the vocal mechanics were definitely interesting. This section focused on rhythm and pressing buttons at the right time. It looks very cute and each area not only has new mechanics but has a distinct art style as well. The game has a very colorful and cheerful art style. They introduce new mechanics at a good pace and it keeps the game interesting.Īlong with the ever changing mechanics are the graphics and level design. One area turns into a more traditional rhythm platformer and has you creating drum patterns to control the timing of platforms. If the path touches the obstacles, it will get destroyed so now you have to add stopping your voice on top of controlling the pitch. For example, they take the pathway creation mechanic and add in obstacles. ![]() The next areas build on and add to the unique vocal mechanics. As you can see here I did not do so well. One of the first mechanics you learn is creating pathways by shifting the pitch of your voice. It finally culminates in a boss fight where you have to move your character up and down with your voice to avoid obstacles in order to escape the darkness chasing you. And then it progresses into changing the pitch of your voice to create pathways. The game starts you off making simple sounds to activate certain switches and platforms. The game takes an unique approach to integrating vocal sounds into the platforming. This boss fight required you to move the character up and down to avoid obstacles using only your voice. You move left and right and jump normally as one would in a platforming game but One Hand Clapping adds in mechanics where you must use your voice. ![]() One Hand Clapping is a very interesting take on a rhythm platformer. Developed by Bad Dream Games, published by HandyGames (Xbox 1, PS4, Switch, PC)
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